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The top two barriers to climate action are a sense of powerlessness and a lack of clear access to opportunities. We believe in the power of play to democratize environmental impact by providing a clear path to action.

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Seeds is a social design hub combining behavioral science and gamification to give citizens practical tools to build regenerative habits every day. 

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We're here because we want to live in a society where people's needs are met within the limits of our environment, but we can't do it alone.  We're stronger together. Besides, we think it's more fun that way.​

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“If you want to teach people a new way of thinking, don't bother trying to teach them. Instead, give them a tool, the use of which will lead to new ways of thinking.” 
Buckminster Fuller

Earth

Our gamified workshops give you the tools to create narrative and behavioural change in your organization.

Our Tool Box

Doughnut Economics

Our organizational structure and design tools draw from Raworth's 7 ways to think like a 21st century economist.

 Gamification

We design gamified spaces allowing people to intuitively experience economic paradigm shifts. 

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Narrative Retructuring

We use storytelling techniques to enable people to rewrite their own narratives and develop behaviours that meet 21st century needs. â€‹

Co-creative design

We use co-creation to harness collective insights into actionable next steps. â€‹

Gamified Workshop Series

1. Identify

Identify the patterns that shape us and the conditions for change.

2. Experience

Experience a new 21st century economic paradigm through gameplay.

3. Design

Design your own narrative and behaviour change path.